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1st Call Mastering


Here's to..."the start of a beautiful friendship!"
 

WHAT IS MASTERING?

Ok, so you found us. Wonderful! NOW WHAT?, you ask. Well , let us first take a look at where you are at. You have just finished up at the studio, you have probably been there for a while (weeks, months, maybe even a year or two), and you have been meticulous in every detail of the recording, from every guitar lick, bass lick, keyboard part, and drum take...even scrutinizing the vocalist to the point despair! All are in place, not a note out of tune, nor a lick over or underplayed. This is the best representation of your artistic vision. But wait, we are not done yet. The same focus you put in the recording, you have also put in the mixing of your songs…every delay, every reverb, not too wet, not too dry... and the panning of the instruments, you can close your eyes and practically see the band in all their respective positions in your mind's eye. Hopefully, you at least took your engineer and producer out to dinner. God knows you made them sweat. And all for this final goal. Fast forward to now (you're still with me right?). You take home a reference copy of your mix, pop it into your stereo, your boom box, car stereo, headphone stereo/iPOD, even your friends high dollar audiophile system, but you notice a few things that are unnerving. First, all the songs are at different volumes from each other. Second, all the songs have differing EQs and tonality…some are bass heavy, while others sound thin and bright. Third, the overall volume of your whole mix is low, weak, and anemic sounding compared to even the faintest of your commercially/store bought CDs. WHAT IS WRONG HERE!?......Well, the good news is that NOTHING is wrong. It's just that your CD is not FINISHED yet. It hasn't been MASTERED yet. So now back to the original question…WHAT IS MASTERING? That is a two part answer…the short summary and the elaborately detailed explanation. The short summary is this: Mastering is the process of turning a collection, or group of songs into a concise and flowing project that has a complete sense of continuity from beginning to end, in volume, tambour(EQ), distance between songs, an overall pleasing tonality, and most importantly, the ability to be played on a variety of playback systems with similar, as well as accurate sound reproduction of your original recording session. That is referred to as being able to "translate" to a variety of systems. The elaborate explanation is more involved. This details the ''how it's done'' part, with a breakdown of the different tools, components, and methods used in order to achieve the whole desired result summarized in the above paragraph. Please note, that the explanations given here, albeit detailed, are given in layman practical terms for the single purpose of understanding the ''concept'' of each step. For those who desire to know about Hz., DBs, compression ratios, EQ feathering, and so forth and so on, are advised to look at the ''mastering resources'' link for the listing of excellent books on the scientific end of the topic.

 

 

 

 

So, with that in place here's the steps taken to master your work:

1)Listening...and making notes of changes to be made.

2) EQing (individual songs, and then the whole final mix)

3) Normalizing, compression ,limiting (controlling and altering volume and dynamic range)

4) Gating or expansion (if needed to eliminate noise)

5) Final re EQing (if necessary) of the whole project as well as adjusting the stereo spectrum and making necessary adjustments. Also checking for phase correlation.

6) Creating fade ins and outs for songs, doing cross fades between songs, adding correct distance between songs and so forth. (all done exactly to the specifications of the artist or producer)

7) Final assembly…pq codes, subtexts , etc. etc. as well as following the protocol of presenting the replication/duplication plant with the proper format needed to create mass produced consumer/retail ready CDs.

That is the general template for what is done. Now let's take a look at each step and it's subsequent steps involved.

1) First thing we do is adhere to the opening of the Hippocratic oath which basically states ''DO NO DAMAGE OR HARM TO THE PATIENT '' I'm kind of paraphrasing, but you get the idea…''the patient'' being your project, and the fact that under no circumstances is your artistic vision to be damaged. On the contrary, only IMPROVED and ACCENTUATED! Then we LISTEN, to the whole project at first,and then to individual tracks. After becoming familiar with the material, notes are made. Things that need correction or adjustment are documented. Mastering is often referred to as the art of listening, and with good reason. Even the most minute adjustments to the overall ''sonic picture'' yield huge results. Small inconsequential anomalies in your audio can signal the difference between a sweet, balanced final project, and an unprofessional sounding let down. Hence critical listening is paramount. So, you need good ears. ''BIG #**&%$#$% DEAL! ANYONE INVOLVED IN AUDIO NEEDS GOOD EARS!''…I can hear you say now. Yes, but let me explain the seeming paradox involved in mastering. I'll use an illustration…In the studio you are like a painter, making sure every color and detail is just how it needs to be. This requires you to stand right in front of the canvas, so you don't see the whole accumulative effect of your ''painting and detailing''. This also applies to mixing, although to a lesser degree, because it forces you to stand back a little further and evaluate your ''picture''. BUT, in mastering, one has to stand back far from the canvas and make overall improvements and adjustments to the WHOLE picture. Remember, at this stage of the game, any adjustments made to, let's say the bass frequencies for instance, will invariably affect everything. So here's the paradox. As a mastering engineer you need to take the holistic approach but still retain the painters ''up close'' perspective so not to alter the original vision. Needless to say, simultaneously performing both of these seemingly opposite tasks is an art in maintaining that precarious balance between the original mix and whatever changes will make it all work and gel together! So, mastering can also become the art of compromise to achieve balanced results across the board. If, for example, there is a snare hit that's just driving you nut's…be it too loud, or just EQed wrong, we can zone in with frequency dependant compression to EQ and alter it, BUT, that adjustment will also invariably affect everything else in that particular frequency range. So that perfectly EQed vocal, could end up being compromised. These are choices and decisions you need to make as an artist or producer…sort of an order of priority. Using the above mentioned example, I would first find out what the main focus of the song is. If it is a song centered around, and features the vocals, then that, in and of itself becomes the priority…so tweaking the snare at the expense of the main attraction would not be a wise course of action. Remember, your target demographic, in this case, radio, won't notice the imperfect snare. They are focusing on the center of the song, which are the vocals, thus not paying attention to slight inconsistencies that you see. Now obviously mastering can help in some of these problems, but again, remember, every change affects EVERYTHING…So we are back to the order of priorities. This brings us to the next point. Ideally, the final mix before you leave the studio should be as close to what you want as possible. Remember, there is a very strong correlation between the quality of the studio mix and the final mastered CD. If you take a look at the greatest mastered CDs, you will also find out that the recording and mixing were also exceptional. There is NO substitute for a well recorded mix. That will allow the mastering process to bring out the best in your work. Mastering is NOT the place to fix a bad recording, a bad mix, or to alter that chorus of vocals that are too loud. Of course mastering can make small changes, but as stated above, every change affects everything else. Mastering engineers will gladly make those tweaks for you, but will also tell you what the compromises are, so it's up to you to determine what you can live with, and what you absolutely need changed. Also a good mastering engineer will be reluctant to perform an action in which ''the cure is worse than the disease''. So, back to our starting point. That is why we LISTEN to your project first, and determine if we can contribute to it. If we cannot, we point out what needs to be addressed! Please read the link for ''mastering guidelines'' for a surefire protocol you can follow to allow the mastering engineer to be able to apply the full spectrum of knowledge and techniques that will benefit your project the most!
2) Ok, we've discussed the details you want addressed, you are generally happy with your mix, and now the mastering engineer is on his/or her own. Now comes EQing. This is where each of your songs is equalized using specialized equipment specifically made to alter the tonality of your work, WITHOUT adding noise or other sonic artifacts not present in the original recording. The bass, mids, and highs are carefully adjusted to sound balanced and not out of place. Generally most mixes tend to have an excess of low end. That particular region dominates the mix, and makes it sound boomy and flubby. Consequently, since so much energy is wasted in the bottom end, getting a lot of volume out of your mix is nearly impossible. Now don't panic. A good rule of thumb is, that it is better to have too much low end, than not enough. See, the mastering EQ can easily trim down a bass heavy mix with relatively no side effects. However, adding low end can introduce sonic artifacts and harmonics NOT present in the original recording, no matter how good the master EQ is. So, relax if you have to much low end. Remember most studios have these mega high powered monitors that can recreate these sub low frequencies that can really make you ''feel'' the music, but those are a far cry from what a balanced mix is supposed to sound like on consumer systems, even high end, high dollar audiophile systems. So, why do a lot of studios use those type of monitors? Well, a lot of clients really want to feel the air move when recording. Thus, megawatt monitors are employed. However many enlightened engineers and producers like to mix on small to mid sized midfield monitors, to ensure more of a realistically EQed mix. Those kinds of mixes practically EQ themselves during mastering. So, another tip would be to mix with the consumer's average playback system in mind. Yep, you guessed it. Those 100 watt midfield monitors might just be the ticket, as opposed to those 3000 watt soffit mounted behemoths. Also, the volume you mix at is crucial. To loud, and the volume is so overwhelming, that you under-emphasize lows and highs that your ear perceives at that high volume as being too much. However, play that mix on a normal consumer system, at an average listening volume, and all of a sudden the mix sounds anemic. Same thing if you mix too low. Your ear barely perceives the lows and highs at that low volume, so you over-emphasize them. Now, play that mix on the same consumer system, at the same average volume, and all of a sudden, your mix sounds boomy, bass heavy, and overly bright. That whole set of circumstances described above is called the ''Fletcher-Munson curves''…It's an audio phenomenon worth reading about. Again check the ''mastering resources'' link for the scientific books on the topic. So, back to EQing. Even if all of the above criteria are met, there will still be inconsistencies from song to song. Those can range from a myriad of reasons. Here's a few. You might have recorded different songs in different studios, mixed at different studios, or used different engineers, or even different gear. Any of these factors can result in an inconsistent tonal curve between songs. Mastering corrects this! It gives all of the songs a smooth and consistent tonality, as if the whole project was recorded and mixed in one uninterrupted take. Consequently, as a side note you might consider that at the dawn of multitracking a lot of artists, band leaders, and orchestras were reluctant to use overdubbing and multitracking (both staples of today's studios) for the above mentioned reason. They wanted to record in one pass, and chose to provide the mix, or balance by themselves, to ensure that ''purity'' and continuous tonality was in no way compromised. Now, in no way am I trying to start a debate of live vs. multitracking. I'm simply giving some food for thought. So now that all the songs are EQed to sound consistent in tonality, we need to make them consistent in VOLUME !
3)Now comes, normalizing, compression , and limiting. In short, these are ways to regulate and/or change the volume in your work. First let's get this out of the way…this particular topic is the most widely debated, discussed, and argued about over and over. It has spawned what mastering engineers call ''the volume wars ''. I'll explain all this once you get a basic understanding of these tools and techniques. So lets dig in. Normalizing is simply the process of making the program material as loud as possible WITHOUT clipping or distorting. It gives the engineer the most efficient signal to work with. Now a lot of you out there who use any type of digital recording are aware of this function. Now, remember, normalizing is NOT the same as compression. Normalizing simply finds the highest peaks in the material and brings up the volume to that peak, BUT keeps the proportion and ratios of all the signals in tact. Thus, it is the loudest a signal can get ''naturally''…that is without altering the waveform proportions. You will notice that a normalized signal still is nowhere nearly as loud as a compressed one. Don't worry, I'll get to that. Also as side note, some mastering engineers don't use normalizing. They feel that every function performed on a mastering workstation uses mathematical conversions, thus any step is yet another ''generation''. So they avoid it all together to minimize even the slightest degradation. They get all the volume they want from their compression techniques. The debate on normalization is best left up to personal preference and beyond the scope of this article. Moving on to compression. Well, this is the tool and technique used to really turn up the volume as well as alter the waveforms' inherent ratios and proportions. Simply put, a compressor works by analyzing a signal and making the weakest part of the signal louder as well as making the loudest peaks quieter. This results in a signal that is more consistent and even in volume. This is referred to as reducing the dynamic range of a signal. You are reassigning that signal to a ''smaller sonic real estate'' if you will. As a consequence, since you've managed to contain the signal in a smaller area, you can now bring up the whole thing and make it a lot louder over all. Now, all these parameters found on compressors called threshold, ratio, attack and release, are ways of manipulating how much, or even where the signal will be altered. Thus giving you complete control over how much change…from subtle all the way to an unrecognizable waveform. Again, refer to the "mastering resources" link to learn the detailed scientific breakdown of all these tools. Using compression can radically alter, not only the volume of the audio, but alter the balance and ratio of what you hear. For instance let's say your mix is really loud and heavy on the drums and bass, but on certain passages the vocalist sounds faint. Well with compression we can change the ratio of what is heard, so we can tame that overbearing rhythm section and give equal volume to the vocal range, so everything becomes clear and audible, even at low volumes where most things disappear. There are even multiband compressors, which are 3 ,4 ,5 or even 6 part compressors which break up the audio into user adjustable frequency bands, which allow you to compress the vocal range for example, while leaving everything else untouched. Or, assigning different "bands" to different areas of the music, thus compressing the low end differently from the mid band and the high band. All kinds of possibilities are available depending on the needs of the music. With all the detailed control provided, multiband compressors are often used as sophisticated equalizers because of the dramatic alterations possible in both volume and tone. Again, as side note, some mastering engineers do not like using multi band compression because of the same reasons stated above in the EQ section regarding "purity" and continuity. Again I say, leave it up to preference and the needs of the project. Alright, so your music has been compressed, it's sounding balanced, loud, punchy…all of the "audio buzz words" have been met….So now what?.....Now comes limiting. Limiting goes hand in hand with compression. Limiting, you guessed it, limits the maximum level your music can reach. That's called a "ceiling". The reason for this is two fold. First, to avoid clipping and distorting (in digital, these are ugly cracks and pops and even dropouts…digital distortion is in no way even closely related to the progressive saturating of analog signals which can yield a pleasant effect…on the contrary, digital clipping is hideous. I'm sure you've all experienced it at one time or another.) Second, to squeeze out even a few more decibels of volume and density. Now this is where we get into a lot of debating. I'll try and suss it out for you. We will also discuss the "volume wars", as this is now relevant! Let's see how limiting is used and in some cases, abused! As we compress the material and change the ratios and proportions, as well as make the work louder, some of those transient spikes in the audio can still hit "0" or the absolute digital limit (redline), causing nasty clipping. Enter the limiter. This tool in essence sets a maximum limit that the audio can hit, and no matter how much you push it, will absolutely not reach past that. This ensures no clipping, but also enables you to get more relative volume out of the material. See, since the audio cannot exceed the preset barrier, it is essentially trapped, because right behind it you have the compressor squeezing the music, and altering it according to your settings. But with nowhere to go because of the limit "ceiling", and the fact that you are reducing the dynamic range, that limited space just gets crammed with more and more information, making the overall sound much more dense, and as a consequence…louder! So with careful and repeated tweaking, program material can be made much louder and much denser. Now, how much of this is desired, is entirely up to the artist, or producer/record label. Here is where we get to the "volume wars". In order to fully understand this we must take a brief look at the history of mastering. (A very complete and detailed explanation is provided in "The mastering engineers handbook" by Bobby Owsinski and Sally Englefried.) Years ago, a mastering engineer was a media transfer specialist. The engineer would take the master mix tape and transfer it to lacquer master, from which the replication facility would take the appropriate steps to create mass vinyl records. The engineer used what is called a cutting lathe, to cut the original lacquer. That, in and of itself required a great deal of skill, but once done, the engineer was basically out of the picture. However, as time went on, mastering engineers used higher and higher powered lathes, and as a result started to use tube compressors to protect the cutting heads on the lathes from blowing up! Needless to say the heads were pricey. As a result of this practice, everyone started to notice something different in the audio as a product of the compressors. The records were LOUDER. The higher volume was an incidental byproduct of compression. Needless to say, the recording industry as well as the public loved this. The recording industry noticed that records played on the radio that were louder than their lesser volumed counterparts, actually sold better. Obvious to say, the writing was on the wall. Louder records were now demanded from mastering professionals. No longer was a mastering engineer just a transfer specialist, now the job required volume control. Volume addition to be exact! Now, as we discussed above, compression alters a lot of things besides just volume. So to replace and compensate for the tonality that was altered or lost during compression, equalization was now employed. That corrected the tonal problems, but, it too contributed an added boost in volume. Again, I don't have to elaborate on the effect that had on the industry. So, more tools were added, things became more sophisticated, and of course the desire for more and more volume continued, and continues to this day. Now, the recording industry actually did conduct studies to determine who was buying the records, and what effect more and more volume had on sales. Suffice to say, volume was, and is perceived as "better" and the record sales reflected that. (For the full details of the studies, let me refer you again to "The mastering engineer's handbook" by Bobby Owsinski and Sally Englefried. The actual findings are rather fascinating…even details on what type of mixes, and EQ curves men responded to, as opposed to women. Very informative reading…Highly recommended.). So it goes…."MORE VOLUME PLEASE". Unfortunately, there is a very negative side to the absurd quest for more and more volume. The number one negative side, is the blatant disregard for audio QUALITY and INTEGRITY. With this unbalanced obsession, comes the sacrifice of dynamic range, the original balance of the music, and ear fatigue from way too much density in too small of a space. Gone are the subtle details, the build ups, the peaks and valleys, the rollercoaster of soft, medium, and loud signals. The kind of dynamics that make music, a tapestry of different colors. Nowadays, you pop in a CD, look at the level meters, and see them glued to the max, not even budging. That's an awful lot of music signal crammed into small quarters. That's why a lot of CDs now cause ear fatigue. You can barely make it through a few songs before you have to stop listening. The information is just to overbearing and relentless. Now mind you, I'm not speaking of any particular type of music, but rather the fact that it's all been crammed into a minute sonic real estate, if you will. Your brain cannot process the overload. Here, let me use an analogy. Say you own a 30,000 sq. ft. house. That space can easily accommodate 4 or 5 families, IF, they utilize ALL of the available space. With that amount of space, privacy is not an issue, so the chances of domestic squabbling are slim to nil. The families might not even see each other for weeks. BUT….take these 4 or 5 families, and despite all of the available space, make them all live in 1 room in that house. So you have now reduced 30,000 sq. ft. of space into, let's say a 30 ft. by 30 ft. room to house 20-25 people. It doesn't take a doctorate in astrophysics to figure out you'll have a full scale war within 15 minutes. That's exactly what happens with excessive use of limiting and compression. You have all of this dynamic range available, but you're using only a sliver of it, and even that is pegged to the red at all times. So are we to say compression and limiting are bad? NOT AT ALL !! What I AM saying, and I believe most mastering engineers will agree, is that music today is being pumped up to the point where it's all volume but nothing else. There must be balance…loud and punchy, but not so loud that it loses its musical value. Please see the FAQ section for the most common complaint mastering engineers hear…and please, also read the answer to why, unfortunately, you've been deceived. I believe if most consumers understood this concept, it would end the volume wars. Again, that can be found at the FAQ section. Trust me, it's worth your time. Anyway, with all that's been said, mastering engineers will gladly perform whatever action you want on your record. You just have to understand that there is a trade off for anything…yes, back to that order of priorities and compromise concept again. These are physics laws, and there's no way around them. SO, if you want volume and nothing but volume, you must accept the fact that you will have to sacrifice dynamic range and that the music WILL ALL be dense. However, if audio quality and purity are the premium in your work, well then, animal neutering volume will have to take a back seat. We can also work with all the in between points until we come to the point closest to what you want. Again, personally speaking, you are the client, so I'll do my best to get the results you want, but it will be a lot easier if you understand these concepts, so you can formulate an educated decision. Remember, there's no way around the laws of sound physics.
4) Now we come to gating and/or expanding. This section will be quite brief, because the concept is simply to clean up audio and reduce noise if it is present. Gating and expansion are not used to alter the tone or volume, like an EQ or compressor. Their job is rather subtle. So if your recording is noise free, chances are we'll bypass this step. But here is the general explanation anyhow. An expander works just like a compressor, only in reverse. It basically pushes the noise floor low enough to be inaudible. Of course you have the usual suspects…threshold, ratio, attack, and so forth and so on. Expanders can also be multiband to increase flexibility. A gate, or gating works similarly, by the user adjusting and setting a threshold, in which any sound below that threshold is simply cut off or "gated". It can be a very abrupt effect, and is really good for special circumstances. Because of the sharp cut off, gates are used a lot during recording to tighten up loose sounding drums and bass, and to help that section really "lock in". In mastering, these tools are used for noise control and to cut off unwanted sections, especially at the head or tail of the song.
5) So now that we have a working master in progress, it's time to listen to the overall project again. If all is well, it's left alone. But, since we have poked, prodded, speared and tweaked everything, chances are we'll need a small tune up in the EQ. So we do final EQ tweaking, and we listen yet again. Here, the stereo field is also examined and reduced, or expanded, depending on the overall needs of the work. Also phase is checked. Simply put, out of phase signals cancel each other, so hearing your song on the radio with half the music missing is not the place for that kind of discovery! Again details on phase can be found in the "mastering resources" link. Finally, satisfied with the results, your project is now ready for final assembly.
6) This is where songs are arranged in the desired order of play, as well as performing fade ins, fade outs, or cross fades…all according to the artist or producer's request.
7) Then, during final assembly, pq codes and sub indexes are encoded to the final master. That, in simple terms, is all the information present on a CD, from track indexes, numbering, even names and text. The final master to be replicated/duplicated can be presented in a variety of formats, ranging from CDRs , to exabyte, as well as many others. A reference master is presented to the client for critical listening, and/or evaluation. If it doesn't meet approval, changes are made. Upon approval however, the final official master is sent out, with specific instructions, along with a backup. At this point, the replication/duplication facility chosen by the client, takes over and creates what is called a glass master. From there, the required components (stampers) needed for mass replication are produced. Duplication is a simpler process involving "burnt" media. Again technical, in depth details are available in the fine publications recommended in the "mastering resources" link. Also as a final note, please understand that a lot of the mastering techniques are not always performed in the order written here, but rather on a custom basis for the project at hand. For instance EQ isn't always first. Some engineers like to edit on their workstation first, then EQ and compress, or compress and EQ. The variables are almost endless. Ultimately what counts though, is the FINAL result being of the highest quality possible. I, myself, take a pragmatic approach…use what works and discard the rest! Remember, nothing is set in stone. Hopefully the above explanation will help you understand a little bit more about this misunderstood trade. Also believe this or not, as long winded as this seemed, it is but a mere layman's summary of all the variations, techniques, and services provided by a mastering engineer! For every concept and step I've addressed, there are numerous others I didn't even touch on. If you feel the need to venture deeper…yep, the resources mentioned will satisfy that thirst.

If you made it this far, I COMMEND you! Now take a break, and check out the rest of the links.

You are now armed with knowledge to make an informed decision regarding your project!

I look forward to mastering for you!

Best regards, Fotios Koulakos


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